


How often does the game get updated with new content?.Is there enough content to not get bored of in I have been thinking of buying this for a long time, should I get it now since it is on sale?.
#ABOUT EDGE OF SPACE GAME SERIES#
While I only got to scratch the surface in the time I had, I absolutely know I'll be the kind of player that gets wrapped up in the lives of my citizens when Cities: Skylines 2 releases.Ĭities: Skylines 2 is set to release on PC, PS5, and Xbox Series X/S on October 24, 2023.Originally posted by nicoper:Bunch of questions incoming: When my demo came to an end, I was left with the impression that this really is expanding on what came before it, both in terms of the scale of maps we'll have to build on, and in its features too. Then, much to my excitement, I also see several dogs dotted around the street that I have to click on and get a closer look at. While I'm told you might catch citizens getting up to something juicier like committing crimes, I actually enjoyed seeing someone do something that seemed so true to life - like struggling to find somewhere to park. It soon becomes clear that they're actually looking for a place to park up.Īfter they arrive in a parking lot and circle around, they drive right back again after seemingly failing to find a spot, and carry on driving quite a distance before pulling up beside a path. It's oddly relaxing to just sit back and follow them around, taking in the sights of the city as they eventually get through the queue of cars. The first fellow I choose to watch spends a long stretch of time stuck in traffic, going through a congested road that leads out from the residential district to the commercial one. There's nothing like contaminating your water and disturbing the peace in the space of ten minutes… just call me a city planner extraordinaire.Ĭlicking on my followed citizens takes me to them, and I can then actually go around with them in the city and get a bit of day-in-the-life experience from watching them.

With the desire to go green, I also added wind turbines, but even then, I'd managed to mess that up by putting them right next to the homes of my citizens. What a warm welcome, right? With the noise and water pollution meters on the rise, I realize I've thoughtlessly placed my sewage outlet right next to my water pumping station, and I look in horror as toxic sludge begins to spread across the water's surface. A Paradox team member points out that I'm already polluting my new residents, who have only just moved in. But to my great shame, my rushed job has led to some pretty bad consequences. I'm feeling quite pleased with myself as I look over my tiny town in action, which I've quickly slapped together in a circular layout. When I place down a row of homes to bring in some citizens, I give half of them a European theme, and the other a North American theme which gives the place an interesting stylistic vibe. A helpful tutorial is there to guide you, too. Much like the first game, it begins by placing down roads, setting up power lines, and laying down the basics to start populating the area. Prior to seeing this impressive cityscape, I had the opportunity to start mapping and creating my own little town. If only I'd had the same kind of city building prowess at the beginning of my demo. This is how it's done, I think to myself.
